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tweening [2017/02/23 22:24] – [Tweening Tutorial] maeflorestatweening [2017/03/11 23:22] (current) – external edit 127.0.0.1
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 =====Tweening Tutorial===== =====Tweening Tutorial=====
 +====Introduction====
 Traditional animation techniques require that you illustrate every frame of your project. So in example, if you are animating a bouncing ball using 20 frames, you will have to draw the ball 20 times in a different position, one time for every frame, just like we did it in our [[basic_example|basic example]]. Traditional animation techniques require that you illustrate every frame of your project. So in example, if you are animating a bouncing ball using 20 frames, you will have to draw the ball 20 times in a different position, one time for every frame, just like we did it in our [[basic_example|basic example]].
  
 Now, tweening is a software feature that allows you make this process easier and faster for some specific kind of animations by calculating and generating some frames for you between an initial and a final state. In Tupi, there are several types of tweens: position, rotation, scale, shear, opacity and color. These transformations are calculated by the software in every frame following the parameters that you provide, saving you a lot of time. Now, tweening is a software feature that allows you make this process easier and faster for some specific kind of animations by calculating and generating some frames for you between an initial and a final state. In Tupi, there are several types of tweens: position, rotation, scale, shear, opacity and color. These transformations are calculated by the software in every frame following the parameters that you provide, saving you a lot of time.
  
-The access to the list of tween features is available from the left toolbar at the Animation tab, +Once you select the tween you want to use, the general workflow for all them is similar: 
 +    * Select a name for the tween you want to create. 
 +    * Select the object(s) you want to animate using the tween. 
 +    * Set the specific parameters required for the kind of tween you chose. 
 +    * Apply the tween.
  
-Some important tips: +Some important tips you should count on
-    * At leastone object must be in the scene to use a tween.+    * You need at least one object in the scene to use a tween.
     * Only one kind of tween can be applied for every object.      * Only one kind of tween can be applied for every object. 
-    * Once an object is part of a tween, it can't be edited. +    * Once an object is part of a tween, that object can't be edited as a vector path.
- +
-====Position Tween==== +
- +
-====Rotation Tween==== +
- +
-====Scale Tween==== +
- +
-====Shear Tween====+
  
-====Opacity Tween====+The access to the list of tween features is available from the left toolbar at the Animation tab, you just have to click on the Tweening button. 
  
-====Color Tween==== +{{ wiki:tweens_menu.png }} 
 +;#; 
 +**Fig 1**. Tweening tools button 
 +;#;
  
 +{{ wiki:tweens_menu_list.png }}
 +;#;
 +**Fig 2**. Tweening tools menu
 +;#;
  
 +Now it's time to make a basic example using each of them:
 +    * [[position_tween|Position Tween]]
 +    * [[rotation_tween|Rotation Tween]]
 +    * [[scale_tween|Scale Tween]]
 +    * [[shear_tween|Shear Tween]]
 +    * [[opacity_tween|Opacity Tween]]
 +    * [[color_tween|Color Tween]]
  
 +;#;
 +[[misc_doc#Miscellaneous Tupi Resources|Back to Previous Page]]
 +;#;
tweening.1487888671.txt.gz · Last modified: 2017/03/11 23:22 (external edit)