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Tweening Tutorial
Traditional animation techniques require that you illustrate every frame of your project. So in example, if you are animating a bouncing ball using 20 frames, you will have to draw the ball 20 times in a different position, one time for every frame, just like we did it in our basic example.
Now, tweening is a software feature that allows you make this process easier and faster for some specific kind of animations by calculating and generating some frames for you between an initial and a final state. In Tupi, there are several types of tweens: position, rotation, scale, shear, opacity and color. These transformations are calculated by the software in every frame following the parameters that you provide, saving you a lot of time.
The access to the list of tween features is available from the left toolbar at the Animation tab,
Some important tips:
- At least, one object must be in the scene to use a tween.
- Only one kind of tween can be applied for every object.
- Once an object is part of a tween, it can't be edited.