tweening
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tweening [2017/02/23 23:01] – maefloresta | tweening [2017/03/11 23:22] (current) – external edit 127.0.0.1 | ||
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=====Tweening Tutorial===== | =====Tweening Tutorial===== | ||
+ | ====Introduction==== | ||
Traditional animation techniques require that you illustrate every frame of your project. So in example, if you are animating a bouncing ball using 20 frames, you will have to draw the ball 20 times in a different position, one time for every frame, just like we did it in our [[basic_example|basic example]]. | Traditional animation techniques require that you illustrate every frame of your project. So in example, if you are animating a bouncing ball using 20 frames, you will have to draw the ball 20 times in a different position, one time for every frame, just like we did it in our [[basic_example|basic example]]. | ||
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* Once an object is part of a tween, that object can't be edited as a vector path. | * Once an object is part of a tween, that object can't be edited as a vector path. | ||
- | The access to the list of tween features is available from the left toolbar at the Animation tab, so let's make a basic example using each of them. | + | The access to the list of tween features is available from the left toolbar at the Animation tab, you just have to click on the Tweening button. |
{{ wiki: | {{ wiki: | ||
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;#; | ;#; | ||
- | ====Position Tween==== | + | Now it's time to make a basic example using each of them: |
- | + | * [[position_tween|Position Tween]] | |
- | ====Rotation Tween==== | + | * [[rotation_tween|Rotation Tween]] |
- | + | * [[scale_tween|Scale Tween]] | |
- | ====Scale Tween==== | + | * [[shear_tween|Shear Tween]] |
- | + | * [[opacity_tween|Opacity Tween]] | |
- | ====Shear Tween==== | + | * [[color_tween|Color Tween]] |
- | + | ||
- | ====Opacity Tween==== | + | |
- | + | ||
- | ====Color Tween==== | + | |
- | + | ||
+ | ;#; | ||
+ | [[misc_doc# | ||
+ | ;#; |
tweening.1487890877.txt.gz · Last modified: 2017/03/11 23:22 (external edit)