tweening
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tweening [2017/02/23 17:28] – [Tweening Tutorial] maefloresta | tweening [2017/03/11 23:22] (current) – external edit 127.0.0.1 | ||
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=====Tweening Tutorial===== | =====Tweening Tutorial===== | ||
+ | ====Introduction==== | ||
Traditional animation techniques require that you illustrate every frame of your project. So in example, if you are animating a bouncing ball using 20 frames, you will have to draw the ball 20 times in a different position, one time for every frame, just like we did it in our [[basic_example|basic example]]. | Traditional animation techniques require that you illustrate every frame of your project. So in example, if you are animating a bouncing ball using 20 frames, you will have to draw the ball 20 times in a different position, one time for every frame, just like we did it in our [[basic_example|basic example]]. | ||
Now, tweening is a software feature that allows you make this process easier and faster for some specific kind of animations by calculating and generating some frames for you between an initial and a final state. In Tupi, there are several types of tweens: position, rotation, scale, shear, opacity and color. These transformations are calculated by the software in every frame following the parameters that you provide, saving you a lot of time. | Now, tweening is a software feature that allows you make this process easier and faster for some specific kind of animations by calculating and generating some frames for you between an initial and a final state. In Tupi, there are several types of tweens: position, rotation, scale, shear, opacity and color. These transformations are calculated by the software in every frame following the parameters that you provide, saving you a lot of time. | ||
- | **Note:** Only one kind of tween can be applied | + | Once you select the tween you want to use, the general workflow for all them is similar: |
- | + | | |
- | ====Position Tween==== | + | * Select the object(s) you want to animate using the tween. |
- | + | * Set the specific parameters required for the kind of tween you chose. | |
- | ====Rotation Tween==== | + | * Apply the tween. |
- | + | ||
- | ====Scale Tween==== | + | |
- | ====Shear Tween==== | + | Some important tips you should count on: |
+ | * You need at least one object in the scene to use a tween. | ||
+ | * Only one kind of tween can be applied for every object. | ||
+ | * Once an object is part of a tween, that object can't be edited as a vector path. | ||
- | ====Opacity Tween==== | + | The access to the list of tween features is available from the left toolbar at the Animation tab, you just have to click on the Tweening button. |
- | ====Color Tween==== | + | {{ wiki: |
+ | ;#; | ||
+ | **Fig 1**. Tweening tools button | ||
+ | ;#; | ||
+ | {{ wiki: | ||
+ | ;#; | ||
+ | **Fig 2**. Tweening tools menu | ||
+ | ;#; | ||
+ | Now it's time to make a basic example using each of them: | ||
+ | * [[position_tween|Position Tween]] | ||
+ | * [[rotation_tween|Rotation Tween]] | ||
+ | * [[scale_tween|Scale Tween]] | ||
+ | * [[shear_tween|Shear Tween]] | ||
+ | * [[opacity_tween|Opacity Tween]] | ||
+ | * [[color_tween|Color Tween]] | ||
+ | ;#; | ||
+ | [[misc_doc# | ||
+ | ;#; |
tweening.1487870927.txt.gz · Last modified: 2017/03/11 23:22 (external edit)