;#; [[misc_doc#Miscellaneous Tupi Resources|Back to Previous Page]] ;#; =====Tweening Tutorial===== ====Introduction==== Traditional animation techniques require that you illustrate every frame of your project. So in example, if you are animating a bouncing ball using 20 frames, you will have to draw the ball 20 times in a different position, one time for every frame, just like we did it in our [[basic_example|basic example]]. Now, tweening is a software feature that allows you make this process easier and faster for some specific kind of animations by calculating and generating some frames for you between an initial and a final state. In Tupi, there are several types of tweens: position, rotation, scale, shear, opacity and color. These transformations are calculated by the software in every frame following the parameters that you provide, saving you a lot of time. Once you select the tween you want to use, the general workflow for all them is similar: * Select a name for the tween you want to create. * Select the object(s) you want to animate using the tween. * Set the specific parameters required for the kind of tween you chose. * Apply the tween. Some important tips you should count on: * You need at least one object in the scene to use a tween. * Only one kind of tween can be applied for every object. * Once an object is part of a tween, that object can't be edited as a vector path. The access to the list of tween features is available from the left toolbar at the Animation tab, you just have to click on the Tweening button. {{ wiki:tweens_menu.png }} ;#; **Fig 1**. Tweening tools button ;#; {{ wiki:tweens_menu_list.png }} ;#; **Fig 2**. Tweening tools menu ;#; Now it's time to make a basic example using each of them: * [[position_tween|Position Tween]] * [[rotation_tween|Rotation Tween]] * [[scale_tween|Scale Tween]] * [[shear_tween|Shear Tween]] * [[opacity_tween|Opacity Tween]] * [[color_tween|Color Tween]] ;#; [[misc_doc#Miscellaneous Tupi Resources|Back to Previous Page]] ;#;