tupi_ui
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====Main Components==== | ====Main Components==== | ||
Tupi user interface (UI) was designed as a toolbox full of compartments. Every compartment is focused on an specific task, providing an intuitive and simple set of controls and tools. Now, let's take a ride for the different components of the interface, so you can get acquainted with Tupi's resources. | Tupi user interface (UI) was designed as a toolbox full of compartments. Every compartment is focused on an specific task, providing an intuitive and simple set of controls and tools. Now, let's take a ride for the different components of the interface, so you can get acquainted with Tupi's resources. | ||
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+ | **Tip:** In case you don't know some of the technical concepts related to animation, please consult [[animation_glossary|our glossary]]. | ||
**Note:** As Tupi is a project in continuous development. it's likely that some options and components of the interface change often. Therefore, much of the information in this manual is subject to correction in the future. | **Note:** As Tupi is a project in continuous development. it's likely that some options and components of the interface change often. Therefore, much of the information in this manual is subject to correction in the future. | ||
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* **News Module:** This is a complementary module that serves all the latest news about the project. Additionally, | * **News Module:** This is a complementary module that serves all the latest news about the project. Additionally, | ||
- | **4. Left Toolbar:** This component contains three expandable panels related to Animation module' | + | **Tip:** You can switch between workspace tabs using the shortcuts: **Ctrl+1**, **Ctrl+2** and **Ctrl+3**. |
+ | |||
+ | **4. Left Sidebar:** This component contains three expandable panels related to Animation module' | ||
{{ wiki: | {{ wiki: | ||
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- | **Fig 9**. Left Toolbar | + | **Fig 9**. Left Sidebar |
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* **Objects Library:** This panel contains the library manager for all the visual/ | * **Objects Library:** This panel contains the library manager for all the visual/ | ||
- | **5. Right Toolbar:** This component contains two expandable panels related to the animation process, but focused on frames and scenes management: | + | **5. Right Sidebar:** This component contains two expandable panels related to the animation process, but focused on frames and scenes management: |
{{ wiki: | {{ wiki: | ||
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- | **Fig 10**. Right Toolbar | + | **Fig 10**. Right Sidebar |
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- | * **Scenes Manager:** This panel as its name suggest, allows you to handle your project scenes | + | * **Scenes Manager:** This panel as its name suggest, allows you to handle your project scenes. It supports basic operations like create, remove and rename them. |
* **Exposure Sheet:** This panel contains the set of frames for each scene of your project. It is not the timeline as you possibly know it from other animation software, but it has a similar goal. From this interface you can handle the frames and layers that compose your scenes. | * **Exposure Sheet:** This panel contains the set of frames for each scene of your project. It is not the timeline as you possibly know it from other animation software, but it has a similar goal. From this interface you can handle the frames and layers that compose your scenes. | ||
- | | + | **6. Bottom Sidebar:** This component only contains one resource: the Timeline |
- | **6. Bottom Bar:** on this region you will find a button, the option activated in this panel is '' | + | {{ wiki: |
- | + | ||
- | {{ TimelineLauncher_en.png }} | + | |
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**Fig 11**. Bottom Sidebar | **Fig 11**. Bottom Sidebar | ||
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- | **7. Properties | + | **7. Expanded |
- | **8. Status Bar:** located at the bottom of the program, this bar is currently only serving to deploy the coordinates (x, y) where is the mouse cursor as it moves over the " | + | Now, let's study in detail |
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- | {{ BottomStatusBar_en.png }} | + | |
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- | **Fig 12**. Status Bar | + | |
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[[basic_manual# | [[basic_manual# | ||
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tupi_ui.1483830299.txt.gz · Last modified: 2017/03/11 23:22 (external edit)