tupi_animation_module
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=====Animation Module===== | =====Animation Module===== | ||
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====Introduction==== | ====Introduction==== | ||
- | This is the module where you design every frame of your animation projects. From here, you will draw every part, every line of your characters and scenarios as you are adding | + | This is the module where you design every frame of your animation projects. From here, you will draw every detail |
{{ wiki: | {{ wiki: | ||
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**Tip:** To switch to the Animation module from other module tabs, use the shortcut **Ctrl+1**. | **Tip:** To switch to the Animation module from other module tabs, use the shortcut **Ctrl+1**. | ||
- | In the previous section, we described the general components of Tupi's interface. Now let's go in deep into the Animation module, starting from the elements inside the Animation tab: | + | In the previous section, we described the general components of Tupi's interface. Now let's go in deep into the Animation module, starting from the elements inside the Animation tab. |
- | The Animation tab is formed by a clean canvas (1) in the center (think of it as a paper sheet if you wish), that's the drawing area specifically where frames are created. This canvas is surrounded by two rulers (2) at top border and at left border. | + | ====The Animation Tab==== |
- | Additionally, | + | |
+ | The Animation tab is formed by a clean canvas | ||
+ | Additionally, | ||
{{ wiki: | {{ wiki: | ||
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This toolbar includes several utilities: | This toolbar includes several utilities: | ||
- | * The control to switch from Frames, Static Background and Dynamic modes. | + | * The control to switch from Frames, Static Background and Dynamic modes. This modes allows you to work on specific levels of your animation: i.e. draw the background (dynamic and/or static) or to focus on the objects or characters you are animating from your frames, depending on the mode you choose. |
- | * Drawing edit tools like Do, Undo, Copy, Paste, Cut and Delete. | + | * Edit tools for drawing actions |
* Onion skin tools to enable previous and next frames over the drawing canvas and to set the onion skin opacity level. | * Onion skin tools to enable previous and next frames over the drawing canvas and to set the onion skin opacity level. | ||
- | {{ wiki:animation_top_toolbar.png }} | + | {{ wiki:animation_top_toolbar_reference.png }} |
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**Fig 14**. Animation Tab Top Toolbar | **Fig 14**. Animation Tab Top Toolbar | ||
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This toolbar includes all the drawing/ | This toolbar includes all the drawing/ | ||
- | {{ wiki:animation_left_toolbar.png }} | + | {{ wiki:animation_left_toolbar_reference.png }} |
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**Fig 15**. Animation Tab Left Toolbar | **Fig 15**. Animation Tab Left Toolbar | ||
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===Animation Tab Bottom Toolbar=== | ===Animation Tab Bottom Toolbar=== | ||
- | This toolbar includes several controls and utilities related to the canvas behavior like: Grid, Zoom, Canvas Rotation, Full Screen mode and some status displays (Current Pen Color, Background Color, Current Tool). | + | This toolbar includes several controls and utilities related to the canvas behavior like: Reset Position, |
- | {{ wiki:animation_bottom_toolbar.png }} | + | {{ wiki:animation_bottom_toolbar_reference.png }} |
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**Fig 16**. Animation Tab Bottom Toolbar | **Fig 16**. Animation Tab Bottom Toolbar | ||
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----- | ----- | ||
- | Ok, now... | + | ====Tupi Sidebars==== |
+ | Ok, now let's review the panels located at Tupi's sidebars outside the Animation Tab and their relationship with the Animation module. | ||
{{ wiki: | {{ wiki: | ||
+ | ;#; | ||
+ | **Fig 17**. Tupi Sidebar Resources | ||
+ | ;#; | ||
====Left Sidebar==== | ====Left Sidebar==== | ||
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===- Color Palette=== | ===- Color Palette=== | ||
- | As its name implies, this is the panel where we choose | + | Every application related to graphics has a component to deal with color settings, an interface |
- | {{ ColorPalleteZoom_en.png }} {{ ColorPallete_en.png }} | + | {{ wiki: |
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- | **Fig 17**. Colors | + | **Fig 18**. Color Palette |
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- | + | ||
- | **Tip:** Note that in addition to using flat colors, you can also use gradients, ie, combinations of colors that blend gradually on the same figure as in the following example, where the gradient starts at a green light and ends in black: | + | |
- | + | ||
- | {{ GradientExample_en.png }} | + | |
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- | **Fig 18**. Gradient Example | + | |
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===- Pen Properties=== | ===- Pen Properties=== | ||
- | The " | + | This panel allows you to modify |
- | {{ PenPropertiesZoom_en.png }} {{ PenProperties_en.png }} | + | {{ wiki: |
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**Fig 19**. Pen Properties | **Fig 19**. Pen Properties | ||
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- | ===- Object | + | ===- Library=== |
- | The function | + | Think of this panel as a repository |
- | {{ ObjectLibraryZoom_en.png }} {{ ObjectLibrary_en.png }} | + | {{ wiki: |
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- | **Fig 20**. Objects | + | **Fig 20**. Library |
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- | ====4. Right Sidebar==== | + | ====Right Sidebar==== |
===- Scenes Manager=== | ===- Scenes Manager=== | ||
- | ¿Do you know what is a scene? Let's give a simple definition: think about a movie or a TV commercial, have you notice | + | This panel is a basic interface to create, remove and rename |
- | Understanding | + | |
- | **Tip:** Before you start your animation project, it's very important to list all the scenes you want to create and define the sequence you want for them. Pay attention to the advises given in the section "First the first!" | + | {{ wiki: |
- | + | ||
- | {{ ScenesManager_en.png }} {{ ScenesManagerZoom_en.png }} | + | |
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**Fig 21**. Scenes Manager | **Fig 21**. Scenes Manager | ||
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===- Exposure Sheet=== | ===- Exposure Sheet=== | ||
- | The '' | + | Think of this panel as a spreadsheet where columns are layers, and every cell in a row is a frame. |
- | {{ ExposureSheet_en.png }} {{ ExposureSheetZoom_en.png }} | + | {{ wiki: |
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**Fig 22**. Exposure Sheet | **Fig 22**. Exposure Sheet | ||
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- | ====5. Bottom | + | ====Bottom |
- | ===- Time Line=== | + | ===- Timeline=== |
- | This component | + | This panel is one of the most emblematic |
- | {{ TimeLine_en.png }} {{ TimeLineZoom_en.png }} | + | {{ wiki: |
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- | **Fig 23**. Time Line | + | **Fig 23**. Timeline |
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+ | |||
+ | Now, let's move to the next tab. It's time to study the [[tupi_player_module|Player Module]]. | ||
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[[basic_manual# | [[basic_manual# | ||
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tupi_animation_module.1483985781.txt.gz · Last modified: 2017/03/11 23:22 (external edit)