basic_example
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basic_example [2017/02/01 03:40] – [4. Adding new frames] maefloresta | basic_example [2017/03/11 23:22] (current) – external edit 127.0.0.1 | ||
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- | **Fig 2**. Tupi Main Window | + | **Fig 2**. Tupi main window |
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- | **Fig 4**. New Project Dialog | + | **Fig 4**. New project dialog |
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- | **Fig 11**. Final reference path | + | **Fig 11**. Enabling frames mode |
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- | **Fig 14**. Color Palette | + | **Fig 14**. Color palette |
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====5. Time to preview our project!==== | ====5. Time to preview our project!==== | ||
- | Ok, we already have half the frames of our animation done, so it's time to visit the Player module. Now, there is no general rule about how many frames you need to create before making a preview of your project. This is another skill that you'll have to develop with practice. In other words, you choose whenever you want to preview your works while you are animating. | + | Ok, we already have half the frames of our animation done, so it's time to visit the **Player** module. Now, there is no general rule about how many frames you need to create before making a preview of your project. This is another skill that you'll have to develop with practice. In other words, you choose whenever you want to preview your works while you are animating. |
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**Fig 28**. Preview of the project from the Player module | **Fig 28**. Preview of the project from the Player module | ||
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Additionally, | Additionally, | ||
The preview interface is quite straightforward and easy to use, besides the **Control Panel** contains all the options necessary to play your animation, either frame by frame or completely. | The preview interface is quite straightforward and easy to use, besides the **Control Panel** contains all the options necessary to play your animation, either frame by frame or completely. | ||
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**Fig 29**. Player control panel | **Fig 29**. Player control panel | ||
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At the bottom of the module, you will find a **Properties Panel** full of handy information about the project: the name of the current scene, the frames total of the scene, the scene duration and the frames per second (FPS) current value. The FPS parameter is editable, so you are able to adjust it depending on how fast you want to play your current animation. The larger FPS value, the faster your scene will go. Therefore a smaller value will produce a slower reproduction. | At the bottom of the module, you will find a **Properties Panel** full of handy information about the project: the name of the current scene, the frames total of the scene, the scene duration and the frames per second (FPS) current value. The FPS parameter is editable, so you are able to adjust it depending on how fast you want to play your current animation. The larger FPS value, the faster your scene will go. Therefore a smaller value will produce a slower reproduction. | ||
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Are you done with all the missing frames? Well, It's time to remove the reference path we created at the beginning of this exercise. So, go back to the **Static Background Mode**, activate the **Object Selection** tool and pick the curve, then remove it clicking on the **Trash** icon and get back to the **Frames Mode**. | Are you done with all the missing frames? Well, It's time to remove the reference path we created at the beginning of this exercise. So, go back to the **Static Background Mode**, activate the **Object Selection** tool and pick the curve, then remove it clicking on the **Trash** icon and get back to the **Frames Mode**. | ||
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+ | **Note:** As optional task, you could illustrate a background for the butterfly flight from the **Static Background Mode**. In fact, we did it for this example, but it's up to you. | ||
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- | Now, are you agree with the result you watched from the Player | + | Now, are you agree with the result you watched from the **Player** module? Ok, then it's time to create our first video file! |
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====6. Exporting to video file!==== | ====6. Exporting to video file!==== | ||
- | Once your animation project is done, it's time to export it as a video file so you can publish it and share it. To do this, we have to open the Player tab and click on the Export button. | + | Once your animation project is done, it's time to export it as a video file so you can publish it and share it. To do this, we have to open the **Player tab** and click on the **Export** button. |
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**Fig 33**. Export feature | **Fig 33**. Export feature | ||
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A wizard dialog will show up. The first thing you have to choose is the format/ | A wizard dialog will show up. The first thing you have to choose is the format/ | ||
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- | **Fig 34**. Format | + | **Fig 34**. Format |
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In the second dialog, you have to select the scenes of your project that you want to export. In this case, it's only one: | In the second dialog, you have to select the scenes of your project that you want to export. In this case, it's only one: | ||
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- | **Fig 35**. Scene Selection Dialog | + | **Fig 35**. Scene selection dialog |
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Finally, in the third dialog you have to set the name for your video file and the path where you want to export it: | Finally, in the third dialog you have to set the name for your video file and the path where you want to export it: | ||
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- | **Fig 36**. File Export Dialog | + | **Fig 36**. File export dialog |
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- | Once you clicked on the Export button, your video file will be created. Depending on the number of scenes and the frames total, this process could take either seconds or minutes. When it finally finishes, you will be able to reproduce your video file from any media player. We are done! | + | |
+ | Once you clicked on the **Export** button, your video file will be created. Depending on the number of scenes and the frames total, this process could take either seconds or minutes. When it finally finishes, you will be able to reproduce your video file from any media player. We are done! | ||
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**Fig 37**. Final result | **Fig 37**. Final result | ||
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**Note:** Either the {{wiki: | **Note:** Either the {{wiki: | ||
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basic_example.1485920455.txt.gz · Last modified: 2017/03/11 23:22 (external edit)