animation_glossary
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
animation_glossary [2017/01/07 23:16] – [Animation Glossary for Newbies] maefloresta | animation_glossary [2017/03/11 23:22] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 5: | Line 5: | ||
=====Animation Glossary for Newbies===== | =====Animation Glossary for Newbies===== | ||
- | * FPS: Frames Per Second. | + | This section was created to introduce young digital artists into the wonderful world of 2D animation. |
- | * Frame: | + | |
- | * Layer: | + | |
- | * Opacity: | + | |
- | * Onion Skin: | + | |
- | * Render: | + | |
- | * Scene: | + | |
+ | |||
+ | * **FPS:** Frame rate, also known as frame frequency, is the frequency (rate) at which an imaging device displays consecutive images called frames. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate is usually expressed in **Frames Per Second** (FPS). | ||
+ | |||
+ | * **Opacity:** In computing, opacity is often used in graphics software to define how " | ||
+ | |||
+ | | ||
+ | |||
+ | * **Rendering:** Rendering or image synthesis is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs. | ||
+ | |||
+ | * **Tweening**: It's the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Tweening is a key process in all types of animation, including computer animation. | ||
+ | |||
+ | ----- | ||
+ | ;#; | ||
+ | [[basic_manual# | ||
+ | ;#; | ||
animation_glossary.1483830979.txt.gz · Last modified: 2017/03/11 23:22 (external edit)